ОПТИМАЛЬНЕ ВИКОРИСТАННЯ OPENGL ТА VULKAN

Authors

Kharkiv National University of Radio Electronics
Kharkiv National University of Radio Electronics

Abstract

The purpose of this work is to make the optimal choice between the OpenGL and Vulkan APIs depending on the needs of developers to obtain the required performance characteristics based on the implementation of similar optimization methods in both APIs. The methods of graphic modeling, their implementation and methods of reproduction, various approaches to the optimization of graphic modeling for certain methods of visualization and processing of graphic objects are considered. Techniques such as using shaders, optimizing textures and buffers have been thoroughly reviewed and compared in terms of performance and how they are implemented in the OpenGL and Vulkan APIs.


Радіоелектроніка та молодь у XXI столітті. Т. 6 : Конференція "Інформаційні інтелектуальні системи": матеріали 28-го Міжнар. молодіж. форуму, 16–18 квітня 2024 р.

Pages

293-294

Published

December 12, 2024

Details about this monograph

ISBN-13 (15)

978-966-659-396-5