МАСШТАБУВАННЯ VFX ЯК СПОСІБ ОПТИМІЗАЦІЇ В UNREAL ENGINE
Abstract
An important part of developing any visual effects in the media is their optimization. It is a key point, because optimization expresses the quality of the product, affects its perception and evaluation by the public. One of the most powerful ways to optimize visual effects in the Unreal Engine is through the scaling system. It allows you to flexibly cool down VFX depending on the distance to them or the load of systems. That reduces the load on the main engine processes which leads to better performance results.

Радіоелектроніка та молодь у XXI столітті. Т. 6 : Конференція "Інформаційні інтелектуальні системи": матеріали 28-го Міжнар. молодіж. форуму, 16–18 квітня 2024 р.
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Pages
535-537
Published
December 12, 2024
Copyright (c) 2024 Press of the Kharkiv National University of Radioelectronics
Details about this monograph
ISBN-13 (15)
978-966-659-396-5